- On p 15, the "Cosmographer/Astrologer"
occupation paragraph seems to be missing the Avocation entry:
is it "Cosmography or Astrology", or just "Cosmography"?
Our first errata item! Excellent!
Yes, it was left out somehow, and it should read:
Avocation: Cosmography.
Of course it would be a lot more fun if it read:
Avocation: Cosmographic Aesthetics, Cosmographic
History, Cosmographic Hermeneutics.
Feel free to substitute whichever version suits your game best.
- On p 59, Svi-an-Fanla-Brool
is said to be currently uninhabited, since it is prior to Shool-an-Jyvan's
arrival, but shouldn't it currently be inhabited by Pliproth,
the Gorged God, a minor god of Chaos, related to the Knight
of Swords? (The Knight of Swords, Book 2, Chapter 3, Beyond
the 15 Planes)
Debatable. Shool-an-Jyvan claims to be a couple hundred years
old, so he might actually be there. Obviously, though,
we missed this, and the Gorged God should be there in one form
or another.
It is worth noting that we do provide the characteristics for
Shool-an-Jyvan in the Inhabitants chapter, along with the other
major characters from the Moorcock material.
- On p 73 the "Attributes"
Chaotic Effect, is resisted with a POW vs. POW roll, but on
p 73, "Blessing of Chaos" is resisted with MP vs.
MP; is this something that's just different from Chaotic Effect
to Chaotic Effect, or should it be all one way or the other?
(NB. Elric! had spells that did it each way, too.)
Attributes was deliberately set to use POW because its about
the permanent form of the person. Blessing of Chaos is a more
temporary Effect, and thus MP seem to be more appropriate.
In general, the gamemaster is encouraged to consider each
Effect on a case-by-case basis Chaos knows no rules,
after all.
- On p 83, the "Love
Me, Do!" fetish refers to CHA; should that be APP instead?
Yes, we should have written APP.
Alternatively, one might wish to base the effects of this
fetish entirely on Charisma, leaving the character's APP the
same, but raising Charisma directly in increments of 5%...
Or the fetish might just double the character's Charisma...
I'm sure Ragha-da-Kheta priests sell versions which do all
three of these things, and the names they are sold under do
little to guarantee the specific results...
- The "Summoning
Chaos Creatures" section, on p 84 is a bit confusing; I'm
still not sure how the statistics for Chaos Creature Abilities
(those items listed in the "Abilities" section of
the sample Creatures) are determined. I understand how the two
forms from the "Chaos Creature Creation" table determine
the type of creature and the types of its attacks and armor,
but I don't understand how the amount of damage done by attacks
and taken by armor are determined. Is this just done as a creature
by creature decision by the GM? (Various of the example Chaos
Creatures have armors of 1D6, 1D8, 1D10, 2D10, etc., and attack
damages of about the same variety.)
Ooogh! Although we didn't say it directly, we assume that the
gamemaster will set these values as suits the situation. One
could posit a
random, or point-based system for this, but, well, we haven't!
Probably a significant oversight for the rules-lawyer groups
out there.
- Was the lack of
a listing for point cost for each of the sample Chaos Creatures
on pp 87-89 an oversight, or a nod to the unique and chaotic
nature of the beasts? (Examples of point costs would have been
useful, I think.)
It was deliberate.
- On p 94: "All
students of Combining add 10% to their chance of learning it".
In other words, the chance for a student to learn Combining
successfully is the same as their chance to learn one of the
Precepts, plus an additional 10%?
Yes, it is meant to work just like that. The idea is that the
character already has a bit of an understanding of the precepts
by that point, so Combining is a bit easier. That's all there
is to it.
- On p 98 the quote
from the seer Delu-fou-da starts off by saying there is no Precept
of Combination but ends by saying hard study and work is necessary
for learning the Precept of Combination, which seems unusually
contradictory for Law. Perhaps for consistency the seconds occurrence
of Precept in that quote should be changed to "Science",
as per the heading "The Science of Combining" on p
93.
This seer's quotes were created from a combination of three
contemporary French philosophers, all of whom would insist that
they are operating according to commonly understood principles
(i.e. The rules of Law).
One shouldn't assume that Law isn't contradictory, just because
it is consistent...
- On p 121: Does the
Murex need a Squirt Dye skill, or is it considered to be an
area attack that always hits the Murex's opponent? (The later,
probably.)
Actually, there probably should be a skill there; how about
Squirt Dye 55%? Many people might prefer to play it as the more
abstract area effect and skip the roll, however, which is fine
as well.
- On p 131 it says
that Hanafax has 219 Chaos points, but he doesn't seem to have
any gross Chaos Traits. (It seems to me that he almost certainly
has item #8 from the Chaos Traits table, given his actions in
the saga.) Of course he's a NPC, but I don't see how any sorcerer
following the rules presented could last that long without disintegrating
into a shambling monster.
His Chaos points should be more like 21.
Hindsight indicates that perhaps we should have revised that
number, and some others in the section.
- On p 132: Jhary-A-Conel
has no sword skill?
He definitely should!
Longsword 180% seems about right.
- In "Jeweled
Destinies", in the second paragraph on p 137, it states
that the scenario is set in and around Gor-an-Clu in Bro-an-Mabden,
while in the 3rd paragraph it talks about the destination being
off the coast of Bro-an-Vadhagh, and in the 4th paragraph it
talks about the destination being a mile off Gor-an-Clu. It
seems like the mention of Bro-an-Vadhagh in the 3rd paragraph
should be to Bro-an-Mabden instead.
Yes. Gor-an-Clu is part of Bro-an-Mabden, and most of the scenario
is set a mile off-shore.
- [Minor Spoiler]
Also in "Jeweled Destinies", on p 140, the Magic Points
lost by the party through a Nhadragh becoming the Caster of
the Net are only temporarily lost, correct?
Yes they are Magic Points, not POW, and are regained
as normal.
- [Vague Spoiler]
In "A City That Is Not", on pp 150-151, Tovlar the
Defiled's "Storm of Demon Spittle" takes 210 MP, including
200 MP from his raiders in a Chain of Being. This does not exceed
the 2 times Chaos Allegiance limit from p 72, since the sorcerer
is only putting 10 points into the spell himself, Right?
That is correct.
It is the belief of the editorial staff that if Tovlar was
a bit smarter, he could have worked out a more economical way
of doing all this... But he is a devotee of Chaos, so I guess
that sort of thing isn't quite on the top of his priority list.
- I'm still using the earlier (4th) edition
of Stormbringer. What statistic modifiers should I use for the
Mabden from the different regions of the World of the Five Planes?
Corum was writtenri originally for the Stormbringer
system, pre-Elric!. For those interested here are the
Statistics modifiers for Mabden characters using those rules.
They dont include the Elder Races who already have stat
modifiers for Elric!/Stormbringer 5th Edition.
Use those instead.
Lywm-an-Esh
The people of Lywm-an-Esh tend to be handsome and smart but not
as hardy as the barbarian races.
Add: +1D4 APP, +2 INT, +1 POW
Subtract: -1D6 CON
Bro-an-Mabden/Briklings
The northern climate breeds sturdy and strong folk, but their
culture makes them dull.
Add: +1D4 CON, +2 SIZ
Subtract: -1D4 INT
Bro-an-Vadhagh
The southern barbarians are big but have a tendency to disease
from bad living conditions.
Add: +1D6 SIZ, +1D4 STR
Subtract: -1D4 CON, -2 INT, -1 POW